2/25/2024 0 Comments Shuggerlain yiffI love the story so far and am excited to see what happens next. Music is amazing! Really set the tone for each scene. I really think Nadine is very cute (Hope we get to rock her world between the sheets) and Fredric is exactly what I expected (Still think he should be God somehow) and I hope to see more of his exposition story telling. ![]() My thoughts fall in line with The Polish (Who hit the points perfectly) so I won't say anything about it. Of course I missed the Misha sex battle and had to go back and do that part again to get it. We're pretty happy with the game, eventhough it's just the prologue so far :) Some girls may just hate (let's say) kiss neck attack, so that would increase their hp instead of decreasing it. Sex battles: Misha is the easiest opponent you'll confront. Yup, that "back" button is an easy cheat but we allowed it in this update as some kind of tutorial. Maybe when the game has more characters, we'll add longer cooldowns. We though about just being able to activate a skill once per skill phase. There won't be more "click to advance" in the H-scenes. Well, basically we agree with practically everything. I will be awaiting the further developments with barely contained excitement. Really like where this is going both feature wise and lore wise, this world has enraptured me and I want to see more of it. I'm so happy the menu music loops now, it's such a good piece. Might be useful to have a shirt section where you tell the people the controls, such as Ctrl to skip, H to hide the text box etc. I'm going to assume we'll see the people we free later on, but just to make it clear: I want to meet the people we free again at some point, maybe sprinkled here and there every now and then, hopefully more than once. Would be interesting if there were options that didn't work or even negatively impacted your opponent. And with the prior explanation they make sense, however they're too easy rn, it's just "do the new options". Sex battles interesting concept, like that they're treated as a sort of collectable. Rollback feature is general is great however. Too easy to just press "back" on a sub par decision and just get the best option that way no consequences for bad decisions, also can be circumvented by saving, but less convenient. ![]() I think skills should be on a cooldown, nothing (except from fever) keeps you from using a skill multiple times in a row and it'd make sense for a hero class to feel "exhausted" after using a skill, alternatively, allow them to use it but have it impact the fight in a different way, for example Dynae not being able to as accurately determine what's going on, however I see that that would add a lot more work to figure out, but it's an idea. Hovering over skills should tell you what they do. Having the "click to continue" message pop up during sex scenes I feel is unnecessary and quite frankly annoying, most people will figure it out, now that you can click anywhere as opposed to just one small icon So, having played it, here's my thoughts thus far: This helped people with similar problems.įantastic! The battle sequence was nothing short of epic! The music, the tactical analyzes, I am greatly anticipating future releases. ![]() app to you mac applications folder and try to run it from there. We currently don't have any mac to check what's exactly happening. What is exactly happening? Is there any message? Is the screen showing up and the closing? Very likely there'll be an android build. If you finish the update an didn't see it, it means you didn't do what was needed to find her. There's a hidden sexy event with a furry lynx. Consider them an improved and more complex system than Space Paws' final quizzes. Prologues just want to set out the plot :) ![]() Even though there's more freedom than in the previous update, the next one will have a similar freedom as in Space Paws. This update finishes the prologue, the most linear part of the game. You'll need Winzip, Winrar, 7z, Peazip or similar software to extract the file in case you don't have any of these. The complete changelog was posted on the previous development diary: If you haven't played the part 1, here's the link: Here it is, the new update of Shuggerlain:
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